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	<title>
	Comments on: Review: Rage	</title>
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	<link>https://www.waivingentropy.com/2012/09/21/review-rage/</link>
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		<title>
		By: Daniel Bastian		</title>
		<link>https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8247</link>

		<dc:creator><![CDATA[Daniel Bastian]]></dc:creator>
		<pubDate>Sun, 23 Sep 2012 15:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techthoughts.net/?p=3171#comment-8247</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8231&quot;&gt;Kevin&lt;/a&gt;.

Me too! It&#039;ll be nice to see what magic can be worked on Id&#039;s engine in the coming years. I imagine the visuals would need to be pared down a bit in a truly open-world game like Fallout, but we may never know. Bethesda uses an entirely different production pipeline for their Fallout titles and there may be little financial incentive to acquire a license for Id&#039;s engine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8231">Kevin</a>.</p>
<p>Me too! It&#8217;ll be nice to see what magic can be worked on Id&#8217;s engine in the coming years. I imagine the visuals would need to be pared down a bit in a truly open-world game like Fallout, but we may never know. Bethesda uses an entirely different production pipeline for their Fallout titles and there may be little financial incentive to acquire a license for Id&#8217;s engine.</p>
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		<title>
		By: Kevin		</title>
		<link>https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8231</link>

		<dc:creator><![CDATA[Kevin]]></dc:creator>
		<pubDate>Sat, 22 Sep 2012 21:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techthoughts.net/?p=3171#comment-8231</guid>

					<description><![CDATA[I wish Fallout used the same engine as Rage.]]></description>
			<content:encoded><![CDATA[<p>I wish Fallout used the same engine as Rage.</p>
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		<item>
		<title>
		By: Daniel Bastian		</title>
		<link>https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8224</link>

		<dc:creator><![CDATA[Daniel Bastian]]></dc:creator>
		<pubDate>Sat, 22 Sep 2012 17:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techthoughts.net/?p=3171#comment-8224</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8216&quot;&gt;Robert Mehring&lt;/a&gt;.

Thanks for the comment. Yeah, nothing here hasn&#039;t been done a million times before. Came off as a bit too &quot;arcade-y&quot; for me. I&#039;d like to see a transition to some more cinema-style shooters, like a console version of the new film &quot;End of Watch&quot; that just came out in theaters. Basically, more games like L.A. Noire.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8216">Robert Mehring</a>.</p>
<p>Thanks for the comment. Yeah, nothing here hasn&#8217;t been done a million times before. Came off as a bit too &#8220;arcade-y&#8221; for me. I&#8217;d like to see a transition to some more cinema-style shooters, like a console version of the new film &#8220;End of Watch&#8221; that just came out in theaters. Basically, more games like L.A. Noire.</p>
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		<title>
		By: Robert Mehring		</title>
		<link>https://www.waivingentropy.com/2012/09/21/review-rage/#comment-8216</link>

		<dc:creator><![CDATA[Robert Mehring]]></dc:creator>
		<pubDate>Sat, 22 Sep 2012 15:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techthoughts.net/?p=3171#comment-8216</guid>

					<description><![CDATA[good review!  I got bored with rage pretty quick but appreciated the difficulty.  it seems that if you want to make a single player shooter in this market you have to have something unique that will grab people.  Nothing in rage struck me as noticeably original.]]></description>
			<content:encoded><![CDATA[<p>good review!  I got bored with rage pretty quick but appreciated the difficulty.  it seems that if you want to make a single player shooter in this market you have to have something unique that will grab people.  Nothing in rage struck me as noticeably original.</p>
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